Epic Cyberpunk Cityscape: Cinematic Veo 3 JSON Prompt
Dive into the heart of a neon-drenched, dystopian future with this meticulously crafted structured JSON prompt for Veo 3. Generate a breathtaking 8-second cinematic clip that follows a mysterious figure through a rain-slicked metropolis, capturing a visual and auditory atmosphere worthy of a blockbuster sci-fi film. This prompt is a masterclass in world-building, creating a scene brimming with high-tech grit, towering skyscrapers, and glowing holographic advertisements.
Why This Prompt Works
This advanced JSON prompt leverages Veo 3’s full potential by providing hyper-specific instructions that result in a polished, professional-grade video. Here’s the breakdown:
- Multi-Scene Narrative: By breaking the 8-second runtime into four distinct, timed scenes, the prompt creates a clear narrative progression. It guides the viewer from a claustrophobic alley to a grand, open plaza, building suspense and culminating in a powerful reveal.
- Comprehensive World-Building: The prompt defines a complete sensory experience. The
overall_stylesection establishes a consistent visual aesthetic and color palette, while the detail,audio_design_for_sceneincluding specific synthwave music cues, ambient rain, and SFX, crafts an incredibly immersive atmosphere. - Cinematic Camera Control: Precise commands for camera motion (
Slow track forward,Fast whip pan,Slow crane up), composition, and angle give the final video a deliberate, film-like quality that feels directed, not just generated. - Granular Detail: The prompt excels by specifying minute details in the
elements_in_sceneandmotion_elements_internalfields, such as “Raindrops clinging to the coat fabric” and “holographic ads shift and distort.” This level of detail ensures a rich, visually dense output. You can achieve this same precision using our Veo 3 Prompt Writer to build your own complex scenes.
How to Customize & Enhance
Use this powerful prompt as a launchpad for your own cyberpunk stories. Consider these modifications:
- Change the Protagonist: Swap ‘The Runner’ for a different archetype. Make them a grizzled detective searching for clues, a corporate agent on a mission, or an android experiencing the city for the first time.
- Shift the Mood: Alter the
color_paletteto oranges and yellows for a ‘solar-punk’ feel, or to stark reds and blacks for a more sinister tone. Change the synthwave music to an aggressive industrial track or a somber orchestral piece. - Introduce a Goal: Give ‘The Runner’ a clear objective. Modify a scene to show them retrieving a glowing data chip, narrowly avoiding a security drone, or looking for a specific sign, adding more narrative drive. For inspiration on creating high-stakes sci-fi visuals, check out this prompt for a cinematic sci-fi commercial.
- Alter the Environment: Change the weather from “heavy rain” to “acidic fog,” “digital snow,” or a shimmering heat haze to create a completely different environmental challenge and visual style.
{
"video_length_seconds": "8",
"aspect_ratio": "16:9",
"overall_style": {
"visual_aesthetic": "neon-drenched dystopian realism, high-tech grime, futuristic urban grit, holographic cityscapes",
"color_palette": "deep blues, purples, and reds from neon signs, dark, wet blacks and grays, contrasting electric greens and oranges, volumetric light glows",
"film_attributes": "rain and wet reflective surfaces, holographic projections and digital overlays, gritty textures, fast cuts and dynamic camera moves, atmospheric haze and smoke, lens flares from intense light sources",
"tone_and_mood": "Gritty, atmospheric, high-tech, mysterious"
},
"keywords": [
"cyberpunk",
"futuristic city",
"neon",
"dystopian",
"rain",
"lone figure",
"high-tech",
"gritty",
"mystery",
"urban exploration",
"holographic ads",
"wet streets"
],
"scenes": [
{
"scene_id": 1,
"start_time_seconds": 0,
"end_time_seconds": 2,
"description": "A lone male figure, 'The Runner', emerges from the deep shadows of a narrow, rain-slicked back alley. His worn, high-tech trench coat glistens under the erratic pulses of vibrant neon signs and flickering holographic advertisements that illuminate the grimy, wet walls. Steam billows from a nearby grate, partially obscuring his path.",
"camera": {
"composition": "Medium Shot",
"motion": "Slow track forward, slightly pushing in",
"angle": "Low angle",
"lens": "Wide-angle"
},
"environment_details": {
"setting": "A dark, rain-slicked cyberpunk back alley, surrounded by towering, decaying futuristic buildings with glowing windows."
},
"transition_to_next_scene": "Quick cut",
"audio_design_for_scene": {
"ambient_sounds": "Heavy rain tapping on wet surfaces, distant hum of city traffic, subtle dripping water",
"music": "Sparse, melancholic synthwave with a building, mysterious undertone",
"sfx": "Steam hiss, faint digital glitches from neon signs"
},
"characters_present": [
{
"name": "The Runner",
"visual_description": "A figure in a worn, high-tech trench coat, their face partially obscured by a high collar and the glow of holographic interfaces. Their silhouette is sharp against the neon.",
"action_in_scene": "Walking deliberately out of the shadows, navigating the puddles."
}
],
"elements_in_scene": [
"Vibrant neon signs (electric blue, deep purple, crimson red)",
"Flickering holographic advertisements displaying abstract data streams and stylized product logos",
"Rain-slicked cobblestone ground with reflective puddles",
"Steam rising from a metal grate",
"Gritty, decaying concrete walls covered in graffiti"
],
"motion_elements_internal": "Rain streaks down, neon lights flicker erratically, steam billows upwards, holographic ads shift and distort."
},
{
"scene_id": 2,
"start_time_seconds": 2,
"end_time_seconds": 4,
"description": "A close-up on 'The Runner's' face, partially obscured by the high collar of his trench coat. His eyes, visible through the collar's shadow, reflect the neon glow. A holographic interface on his coat sleeve pulsates with flowing data streams and glowing digital code, which he subtly interacts with via a precise, almost imperceptible hand gesture.",
"camera": {
"composition": "Medium Close-up",
"motion": "Subtle push-in with a slight, controlled handheld shake",
"angle": "Eye-level",
"lens": "Anamorphic"
},
"environment_details": {
"setting": "The same rain-slicked alley, now blurred in the background, emphasizing the character."
},
"transition_to_next_scene": "Fast whip pan",
"audio_design_for_scene": {
"ambient_sounds": "Muffled city sounds, continuous rain",
"music": "Synthwave with a more pronounced, rhythmic pulse",
"sfx": "Soft digital 'swishes', subtle electronic 'hums', faint 'taps' as the character interacts with the interface"
},
"characters_present": [
{
"name": "The Runner",
"visual_description": "A figure in a worn, high-tech trench coat, their face partially obscured by a high collar and the glow of holographic interfaces. His eyes are sharp and focused.",
"action_in_scene": "Subtly interacting with a holographic interface on his sleeve with a precise hand gesture, his gaze intense."
}
],
"elements_in_scene": [
"High-tech trench coat with integrated holographic interface",
"Glowing digital code and data streams on the interface",
"Raindrops clinging to the coat fabric",
"Reflected neon light in his eyes"
],
"motion_elements_internal": "Holographic data flows rapidly across the interface, subtle head turn, rain streaks down."
},
{
"scene_id": 3,
"start_time_seconds": 4,
"end_time_seconds": 6,
"description": "'The Runner' moves with purpose through a narrower, more claustrophobic section of the alley. He deftly dodges bursts of steam from corroded pipes and passes by shadowy figures huddled near glowing street vendor stalls, their faces obscured by the atmospheric haze. The ground remains wet and reflective, mirroring the chaotic neon lights.",
"camera": {
"composition": "Medium Shot",
"motion": "Dynamic tracking shot, following from behind then panning to the side",
"angle": "Eye-level",
"lens": "Standard"
},
"environment_details": {
"setting": "A bustling, narrow section of the cyberpunk alley, filled with steam and shadowy activity."
},
"transition_to_next_scene": "Smooth dissolve",
"audio_design_for_scene": {
"ambient_sounds": "Closer city bustle, muffled conversations, constant rain",
"music": "Energetic synthwave with a driving beat",
"sfx": "Footsteps on wet ground, steam bursts, distant chatter, faint sizzle from street food stalls"
},
"characters_present": [
{
"name": "The Runner",
"visual_description": "A figure in a worn, high-tech trench coat, their face partially obscured by a high collar and the glow of holographic interfaces. His movements are fluid and efficient.",
"action_in_scene": "Moving briskly and purposefully through the crowded alley, dodging obstacles."
}
],
"elements_in_scene": [
"Corroded pipes emitting bursts of steam",
"Glowing street vendor stalls with exotic, neon-lit food",
"Shadowy, indistinct figures in the background",
"Wet, reflective ground with neon reflections"
],
"motion_elements_internal": "The Runner's brisk walk, steam bursts from pipes, background figures move with a blur, neon lights pulse."
},
{
"scene_id": 4,
"start_time_seconds": 6,
"end_time_seconds": 8,
"description": "'The Runner' emerges into a wider, more open plaza, looking up with a sense of awe and determination. Above, a colossal holographic billboard, a vibrant spectacle of shifting colors and futuristic advertisements, dominates the rain-streaked sky. Towering skyscrapers, adorned with glowing modular panels, pierce the atmospheric haze, and distant flying vehicles trace faint light trails.",
"camera": {
"composition": "Extreme Wide Shot",
"motion": "Slow crane up, then a wide shot holding on The Runner looking up",
"angle": "High angle, then eye-level on character looking up",
"lens": "Ultra-wide"
},
"environment_details": {
"setting": "A vast, open cyberpunk plaza surrounded by colossal skyscrapers and dominated by a massive holographic billboard."
},
"transition_to_next_scene": "Fade to black",
"audio_design_for_scene": {
"ambient_sounds": "Heavy rain, distant flying vehicle whirs, expansive city hum",
"music": "Dramatic synthwave crescendo, fading out with the rain",
"sfx": "Rain, distant flying vehicle 'whooshes'"
},
"characters_present": [
{
"name": "The Runner",
"visual_description": "A figure in a worn, high-tech trench coat, their face partially obscured by a high collar and the glow of holographic interfaces. He stands with a determined posture.",
"action_in_scene": "Standing still, looking up at the colossal holographic billboard with a mixture of awe and resolve."
}
],
"elements_in_scene": [
"Colossal holographic billboard displaying dynamic, shifting advertisements",
"Towering, sleek skyscrapers with glowing modular panels",
"Rain-streaked plaza ground",
"Distant flying vehicles (speeders, drones) with light trails",
"Atmospheric haze and mist"
],
"motion_elements_internal": "Holographic ads shift and morph, rain falls continuously, distant flying vehicles glide across the sky."
}
],
"ending_visual": "The lone figure of 'The Runner' standing in a vast cyberpunk plaza, looking up at a colossal, glowing holographic billboard dominating the rain-streaked sky, with towering skyscrapers piercing the atmospheric haze.",
"final_audio_cue": "Dramatic synthwave music crescendo, fading out with the sound of heavy rain and distant city hum."
}